Coherence iOS
I like products that help change how you feel, not just grab your attention. Coherence iOS came from that instinct.
On paper, it’s a breathing app for iPhone. You pick a pattern, start a session, and follow a pulsing orb through each inhale and exhale. But the real question underneath the project was simpler: can a small app feel calming without becoming preachy, clinical, or overdesigned?
That’s why most of the work went into rhythm. The orb expands and contracts. Haptics give each breath a bit of physical texture. Pitch-glide tones make the transitions feel smoother. There’s a daily streak, configurable patterns, and enough settings to make the practice feel like yours instead of mine.
I wasn’t trying to make meditation content. I was trying to make a quiet little tool that holds the structure for you while you do the actual breathing.
I like this project because it sits right at the intersection of interface design and physiology. Under the hood it’s SwiftUI, AVAudioEngine, timing logic, and state management. But none of that is really the point. The point is whether it feels calm, usable, and good enough that you’d actually come back to it when your nervous system could use some help.
That’s the kind of software I care about more and more: precise, minimal, but still aware that people are bodies and rhythms and habits, not just fingers on glass.